Scott Hafner: Senior Level Designer
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Level Design utilizing Unreal Engine
  • Experienced in creating custom single player, and multiplayer leveles from overhead drawings and text descriptions.
  • Created levels and mods for Unreal Tournament 3, Unreal Tournament 2004 and fully scripted single player missions for Gears of War.
  • Skills: Level Concept and Design, Gray Boxing (Maya or Unreal Engine), BSP creation, prop placement, AI Navigation, Scripting AI and Sequences using Kismet (Unreal's proprietary visual scripting language), Matinee, Trigger systems, Lighting, Emitters, Optimization, Texture creation and placement


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The Falls
  • Created multiplayer map CTF-TheFalls utilizing Unreal Engine 3.
  • Role: Concept and map design flow and layout, all BSP creation, all world art, AI-Bot pathing, item/powerup placement and balance
Download The Falls-CTF
scotthafner_thefalls.part1.rar
File Size: 8388 kb
File Type: rar
Download File

scotthafner_thefalls.part2.rar
File Size: 3891 kb
File Type: rar
Download File


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What Remains
  • Created deathmatch and team deathmatch map, DM-WhatRemains utilizing Unreal Engine 3.
  • Role: Concept and map design flow and layout, all BSP creation, all world art, AI-Bot pathing, item/powerup placement and balance

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Grave Makers
  • Created fully scripted single-player mission, SP-GraveMakers utilizing Unreal Engine 3.
  • Role: Concept and  map design flow and layout, all BSP creation, all prop placement, all creature spawning and AI-pathing, all Kismet scripting for events and triggers, all Matinee work, all lighting.
Download SP-GraveMakers

gravemakers_scotthafner.rar
File Size: 2567 kb
File Type: rar
Download File


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Crimson
  • Created fully scripted single-player mission, SP-Crimson utilizing Unreal Engine 3.
  • Role: Concept and  map design flow and layout, all BSP creation, all prop placement, all creature spawning and AI-pathing, all Kismet scripting for events and triggers, all Matinee work, all lighting.

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Monsoon
  • Created multiplayer map CTF-Monsoon utilizing Unreal Engine 2.
  • Role: Concept and  map design flow and layout, all BSP creation, all prop placement, AI-Bot pathing, all Matinee work, all Lighting.

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Ice Box
  • Created multiplayer map CTP-Ice Box utilizing Unreal Engine 2.
  • Role: Concept and  map design flow and layout, all BSP creation, all prop placement, AI-Bot pathing, all Matinee work, all Lighting.

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Level Layout/Gray Boxing utilizing Maya
  • Experienced in creating level layouts and 3D block-outs in Maya from text and overhead descriptions.
  • Gray boxed layouts used for initial flow and layout design are essential for rapid iteration.

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Illustration
  • I'm a professionally trained illustrator with a BFA in Animation with studies in 2D-Hand drawn animation, 3D-Computer Animation and Illustration with a focus on character/concept design.





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