Level Design utilizing Unreal Engine
- Experienced in creating custom single player, and multiplayer leveles from overhead drawings and text descriptions.
- Created levels and mods for Unreal Tournament 3, Unreal Tournament 2004 and fully scripted single player missions for Gears of War.
- Skills: Level Concept and Design, Gray Boxing (Maya or Unreal Engine), BSP creation, prop placement, AI Navigation, Scripting AI and Sequences using Kismet (Unreal's proprietary visual scripting language), Matinee, Trigger systems, Lighting, Emitters, Optimization, Texture creation and placement
The Falls
- Created multiplayer map CTF-TheFalls utilizing Unreal Engine 3.
- Role: Concept and map design flow and layout, all BSP creation, all world art, AI-Bot pathing, item/powerup placement and balance
Download The Falls-CTF
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What Remains
- Created deathmatch and team deathmatch map, DM-WhatRemains utilizing Unreal Engine 3.
- Role: Concept and map design flow and layout, all BSP creation, all world art, AI-Bot pathing, item/powerup placement and balance
Grave Makers
- Created fully scripted single-player mission, SP-GraveMakers utilizing Unreal Engine 3.
- Role: Concept and map design flow and layout, all BSP creation, all prop placement, all creature spawning and AI-pathing, all Kismet scripting for events and triggers, all Matinee work, all lighting.
Download SP-GraveMakers
gravemakers_scotthafner.rar | |
File Size: | 2567 kb |
File Type: | rar |
Crimson
- Created fully scripted single-player mission, SP-Crimson utilizing Unreal Engine 3.
- Role: Concept and map design flow and layout, all BSP creation, all prop placement, all creature spawning and AI-pathing, all Kismet scripting for events and triggers, all Matinee work, all lighting.
Monsoon
- Created multiplayer map CTF-Monsoon utilizing Unreal Engine 2.
- Role: Concept and map design flow and layout, all BSP creation, all prop placement, AI-Bot pathing, all Matinee work, all Lighting.
Ice Box
- Created multiplayer map CTP-Ice Box utilizing Unreal Engine 2.
- Role: Concept and map design flow and layout, all BSP creation, all prop placement, AI-Bot pathing, all Matinee work, all Lighting.
Illustration
- I'm a professionally trained illustrator with a BFA in Animation with studies in 2D-Hand drawn animation, 3D-Computer Animation and Illustration with a focus on character/concept design.
© Scott Hafner
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