Scott Hafner
Email: ScottHafner@gmail.com
SUMMARY:
Dedicated professional with over 15 years of Level Design, Game Design and Production development experience in the video game industry.
KEY SKILLS:
EDUCATION:
Bachelor of Fine Arts in Animation – 5/05
Edinboro University, Edinboro, PA
EXPERIENCE:
Obsidian Entertainment - 5/15 to Present
Current Working Title: Unannounced Project
Senior Level Designer
Shipped Title: The Outer Worlds: Peril on Gorgon
Senior Level Designer
Shipped Title: The Outer Worlds
Level Designer
Shipped Title: Tyranny
Level Designer
Carbine Studios – 2/11 to 5/15
Shipped title: Wildstar
Senior Game Designer and Zone Lead
Sonic Boom Games – 3/10 to 12/10
Shipped title: Rhythm Zone
Game Designer and Producer
Vogster Entertainment – 8/08 to 3/10
Shipped title: Crimecraft
Game Designer
Gameloft – 9/05 to 12/07
Shipped titles: Battle for the Whitehouse, American Popstar
Game Designer
Email: ScottHafner@gmail.com
SUMMARY:
Dedicated professional with over 15 years of Level Design, Game Design and Production development experience in the video game industry.
KEY SKILLS:
- World Building/Level Design: All aspects of creating a fully fleshed out level from paper phase to shipped product.
- Scripting: Gameplay/Quest Logic visual scripting using Unreal Engine Blueprints and previous experience with proprietary C based language software.
- Gameplay Mechanic creation/balance/implementation
- Creature Spawning and Creature behavior (Non-Combat and Combat AI Abilities, spells)
- Proficient or familiar with: Proprietary Middleware and game editing software, Unreal Engine, Unity, SketchUp, GDD Creation, Dev Team Management, CS and Press trained, Photoshop, Microsoft Office, Visio
- Artist: Professionally trained illustrator and animator(3d and hand drawn 2d animation).
- Strong passion and knowledge of eSports; personally have been competing in Street Fighter and Tekken tournaments for a little over a decade.
EDUCATION:
Bachelor of Fine Arts in Animation – 5/05
Edinboro University, Edinboro, PA
EXPERIENCE:
Obsidian Entertainment - 5/15 to Present
Current Working Title: Unannounced Project
Senior Level Designer
Shipped Title: The Outer Worlds: Peril on Gorgon
Senior Level Designer
- Was the Senior Level Designer in charge of the Gorgon Asteroid outdoor over world for Peril on Gorgon DLC, which serves as the main hub for Peril on Gorgon's content.
- Designed layout and flow of Gorgon Asteroid exterior space. Created, sculpted and blocked out the graybox terrain for the entire area. Placed structures, environmental and gameplay assets.
- Placed, and tuned combat mob placement. Scripted enemy AI ambient behavior.
- Placed gameplay assets such as containers, found items, and loot throughout the entire space.
- Maintained the Gorgon Asteroid throughout it's entire development including during it's environmental art pass, fixed gamplay bugs, and worked with our world art team to ensure gameplay and visual standards were successfully reached. Maintained map through launch.
Shipped Title: The Outer Worlds
Level Designer
- Design, build, and sculpt gameplay spaces. This includes grayboxing interiors and exteriors using BSP, asset kits and terrain generation and modification tools.
- Design and implement gameplay into my built spaces. This includes enemy placement and combat flow design, player movement and area flow design utilizing physical obstacles and combat cover, design and implement player stealth routes through combat spaces, in-game loot and hidden chests/container placement.
- Gameplay scripting. This includes all manner of gameplay scripting utilizing blueprints within Unreal Engine 4. This also includes setup and placement of key NPCs, key item creation, quest file creation, ambient life staging and area final polish passes.
- Design and write conversations for in-game NPCs. Tasks include initial stubbing of NPC conversations and implementation of dialogue specific scripting utilizing proprietary software.
Shipped Title: Tyranny
Level Designer
- Created 3D Grayboxed initial layouts of gameplay levels. Refined and iterated designs as per lead and director feedback.
- Design and implement area game content, this includes creature creation, creature spawning, quest creation, story development, dialogue writing, loot and item placement, ambient animation placement, gameplay balancing and testing.
- Work very closely with our world art and our concept art teams to ensure final delivery matches their artistic vision and for my own gameplay vision for the level.
Carbine Studios – 2/11 to 5/15
Shipped title: Wildstar
Senior Game Designer and Zone Lead
- Led the design and implementation of 7 over-world zones and 2 multiplayer instances (roughly 150 hours of MMO gameplay)
- Tasked designers, designed and implemented game content, reviewed team’s content, provided feedback for iteration, scheduled zone development to ensure on time deliverables, attended management and design meetings, wrote design and system spec docs, and conducted quarterly performance reviews
- Worked along side our World Art dept. in the design and creation of levels and land areas for my team's content zones
- Prototyped and designed repeatable "Veteran" end-game versions of several leveling dungeons
- Participated in press and community events as needed, and performed customer support duties on a weekly basis
- Expertise in design and systems editors, world building editors, and scripting
- Created content and prototyped gameplay, including: creature creation and spawning, quest creation, spells and abilities, scripting, writing, loot tables, creature AI, gameplay balancing, bug fixing, and play testing
- Trained junior designers
Sonic Boom Games – 3/10 to 12/10
Shipped title: Rhythm Zone
Game Designer and Producer
- Designed key game systems and features including: menu flow and user interface navigation, in-game scoring and leaderboards, experience and leveling, and in-game STEAM achievements
- Conducted daily development meetings, tasked and scheduled project development team, created and maintained game design documentation
Vogster Entertainment – 8/08 to 3/10
Shipped title: Crimecraft
Game Designer
- Designed and produced MMO game content using Unreal Engine 3
- Systems work with weapon and item design and balance
- Character concept and level design
Gameloft – 9/05 to 12/07
Shipped titles: Battle for the Whitehouse, American Popstar
Game Designer
- Developed games from conceptual phase to final product.
- Implemented interactive events and cutscenes via proprietary toolset.
- Wrote design documents, managed the project’s development team, and presented games to the media through interviews and interactive demonstrations
- Managed a group of staff level testers and assigned out tasks and assignments to the team.
- Wrote and created full test plans for each game assigned to me and my team. These test plans involved step-by-step testing instructions and acceptable criteria for all content, systems, menu flow and art direction in each game.
- Play tested each assigned game and created bug reports and feedback tasks for the appropriate department whether it be programming, art, design or audio.